Creatures of the Underworld — Part 1: Beginning of an Apocalypse
The world didn’t end in a flash.
It started with a night that was never supposed to go wrong.
A party. An island. One scream—and everything after it turns into survival.
When the call comes in, Valenoir and his squad move in like they always do—tight, controlled, clearing what’s in front of them and pushing forward without hesitation. Dead heads aren’t new. Missions like this are routine.
Until they’re not.
The moment they hit the island, control starts slipping. Encounters don’t line up. Movements feel wrong. And when the team splits paths, everything breaks faster than it can be recovered.
Cabin holds turn into firefights. Survivors are pulled from the edge. Ravynne latches onto the first thing that doesn’t collapse—Valenoir—and refuses to let go.
The mission shifts.
The enemy changes.
And it doesn’t stop.
From the factory confrontation to pulling Shadow back from something that should have taken her, the squad barely holds it together long enough to escape. They make it off the island. They secure a live creature. They reach the facility.
For a moment—
it looks contained.
It isn’t.
The breakout hits hard, fast, and without warning. The city falls almost instantly, forcing the squad into open combat where control no longer exists. Convoys collapse. Teams are wiped out in seconds. And when the alley closes in, Valenoir makes the call no one else can—
he sacrifices himself.
The explosion stops the creature.
But it doesn’t end it.
Because death doesn’t hold.
The ground opens.
And something beneath it takes him.
What follows is the breaking point. A last stand on a field where the line doesn’t hold, where Cyric dies protecting Shadow, where everything finally collapses.
And just when there’s nothing left—
the ground cracks again.
And Valenoir comes back.
Creatures of the Underworld — Part 1: Beginning of an Apocalypse is a high-intensity survival horror story driven by pressure, loss, and relentless escalation, where every mission spirals, every fight costs, and every victory is temporary.
Because in this world…
there is no control,
no safety,
and no coming back the same.